Malus is the final boss from the 2006 PS2 classic, Shadow of the Colossus. The game has always been incredibly close to my heart. I have a tattoo of the symbol from the game on the back of my neck. This symbol would appear on the bodies of the giant creatures when the wandering protagonist raised his sword in battle, so to me, it represents weakness and mortality, and of course, my love of the game.
I started planning the costume around 2010 when the game had been remastered for the PS3. I had made the initial mask and a to-scale blueprint of the costume, but the project intimidated me, so I stalled for about 5 years. About a month prior to PAX Prime in 2015, I decided it was time to finish this monument. I rushed the 90% EVA foam build in about 2 months, and in 2018 when the remake of the game came out, I updated some parts of the armor, fabric, and used stencils and stone texture spray paints to improve the detail on the costume. It’s still not fully done, so I still have improvements I want to make before I finally retire this behemoth, but it’s to date, one of the most ambitious projects I’ve ever had to pattern and for that, I’m very proud of myself.
I have fond memories of wearing the costume, being literally bolted in, the disgustingly sweaty difficulty getting out. But the best include showing it to Mega64 and the developers of Praey for the Gods at PAX Prime. Mega 64 have a hilarious SotC skit so I asked them to pretend to climb me. The Devs of PftG are SUPER fans of SotC so I was so thrilled to come back after playing their demo to show them my costume. Someone whom I really want to see my costume is Michael Lambert of Nomad Colossus. He’s the ultimate Team ICO fanboy and he definitely helped back when the PS2 game references were much more scarce and inconsistent.